I’m new to this forum community but I’ve been working with blender 2.8 for roughly about half a year now. I’ll get straight to the point;
I am having trouble reflecting light from mesh objects with emission shaders to an astronaut character/model that I purchased. I’ll list off the subjects in my template:
Astronaut Model w/textures
plane 1 (blue grid)
plane 2 (orange grid)
HDRI environment texture
UV spheres w/emission shaders
sun light source
point light source
Where I am having issues is reflecting the environment off of the astronaut model specifically with the visor of the helmet and other reflective parts of the model. In addition, I am simultaneously having the same issue reflecting the astronaut model off both of the grid planes. The planes are able to reflect everything else such as the spheres, the environment HDRI & so on, but for whatever reason I can’t seem to figure out, they can’t reflect the astronaut. I am aware that there is probably an easy fix for this that is probably right in front of me but I just can’t seem to figure it out. I’ve already watched over 10 YouTube videos on what I thought would solve the issue but I have yet to fix this problem. Below are some screen shots to get a better idea of where my issue lies and I tried to capture the shading nodes/settings in the shots. You’ll see that I have several objects that are emitting light but it’s reflection isn’t bouncing off of the astronaut model. Any help would be greatly appreciated.
Oh! Okay I will give that a try then. Yes, I am trying to get objects & the astronaut model to reflect off of each other. I will give the light probes a try then.
Now the last issue I am having is still getting the visor of the helmet of the astronaut to reflect the light sources. The Light probe is on the astronaut & encompasses the entirety of the astronaut but I am still not able to get a reflective surface from the visor aspect of the helmet. Maybe I should change the material settings?
Yes from your screen shot the helmet nodes, the roughness input image should be set to noncolour instead of srgb, same for anisospheric (I think) and normal images. By the way the scene looks great!