I’m new to this forum community but I’ve been working with blender 2.8 for roughly about half a year now. I’ll get straight to the point;
I am having trouble reflecting light from mesh objects with emission shaders to an astronaut character/model that I purchased. I’ll list off the subjects in my template:
- Astronaut Model w/textures
- plane 1 (blue grid)
- plane 2 (orange grid)
- HDRI environment texture
- UV spheres w/emission shaders
- sun light source
- point light source
Where I am having issues is reflecting the environment off of the astronaut model specifically with the visor of the helmet and other reflective parts of the model. In addition, I am simultaneously having the same issue reflecting the astronaut model off both of the grid planes. The planes are able to reflect everything else such as the spheres, the environment HDRI & so on, but for whatever reason I can’t seem to figure out, they can’t reflect the astronaut. I am aware that there is probably an easy fix for this that is probably right in front of me but I just can’t seem to figure it out. I’ve already watched over 10 YouTube videos on what I thought would solve the issue but I have yet to fix this problem. Below are some screen shots to get a better idea of where my issue lies and I tried to capture the shading nodes/settings in the shots. You’ll see that I have several objects that are emitting light but it’s reflection isn’t bouncing off of the astronaut model. Any help would be greatly appreciated.
FYI I had to use a 3rd party website to upload the rest of the screen shots because I’m a new member I can’t upload multiple media files.