Hello, I am pretty new to Blender. I have been watching every tutorial I can find on rigging. I am trying to rig two arms for a first person game. They are not human toes so this is different, but not the problem.
I am able to bring in the simple mesh, add bones, extrude more bones, make toes, parent things according to the videos, but when I attempt to IK, I seem to wander off into stupid. When I get here, things seem to go all wrong.
Is there a tutorial or some method to instruct me as to how to do this without losing my way? I am obviously missing some vital piece of information or instruction.
+1 for Humane Rigging. It’s technically a course and not a tut but it covers the basics of rigging wonderfully - not only IK setups but IK/FK switching, when to use quaternions and when to use Euler, etc. Also, pleasant guitar music interludes.
IK is not super-difficult to set up though.
The big one: make sure your IK target bone is not parented to the bones in your intended IK chain.
Make sure your IK chain length is only as long as it has to be.
Make sure your rig’s rest pose bends the joints at least slightly in the direction they’re meant to bend.
Make sure you have a Pole Target as well as an IK target so that the IK solver knows what direction to bend in.
31 videos… Seems like a lot, and it is. But Nathan is a good instructor, and even though it’s a long series, it’s interesting and goes by pretty quickly if you get into it.