Hi. I’ve begun working on a game and made a few animations
for my character. They all seem to work fine, except there’s one problem.
I use “w” for moving the character forward. When I turn the character, say to the right while moving forward (w,d) The character will run, turning to the right, but once I let go of d, to keep the character just moving forward, it goes back to playing the idle cycle . . .
Is there a way to fix this? Should I adjust the priority levels? Should I add
properties to fix it? I appreciate any help.