I’m trying to create something like an animated studio logo. 13 winged bullets are to fly over an edge. Then the camera will zoom out to show that the edge belongs to my nickname in 3d.
Well, anyway. I wanted to use boids to animate the bullets just to have them fly like a flock of crows or something. I set the system up following along the corresponding chapter in “Bounce, Tumble and Splash”. As long as I use anything but “object” for the visualisation everything works as intended. As soon as I use the bullet object though, the particles behave very strangely. Please see for yourself, I’ve attached the .blend.
I tried to scale the object and to apply the scale data. I scaled the emitter mesh and the goal empty. I played with the different settings but all to no avail.
Does anybody of you have a solution to this? Many thanks in advance
13bullest intro.blend (250 KB)