I’m trying to recreate this:
I got this far but can’t seem to make the small spheres look the same. I need semi-transparent glowing balls:
Any suggestions?
I’m trying to recreate this:
I got this far but can’t seem to make the small spheres look the same. I need semi-transparent glowing balls:
Any suggestions?
Try using the layer weight node as the factor of a mix shader to blend between transparency and emission:
and to get the streaks in the reference photo, you’ll have to use the glare node in the compositor. This is what the final result looked like:
and here the blend file if you want to look at it:
net globe.blend (1.3 MB)
Maybe it takes alot of tweaking for the desired result, but alpha blend and a strong sunlight gives also a similar effect.
Here’s what I did really quick if you like:
Instanced spheres on the verts of a fully transparency icosphere, wireframe modifier on a copy of that icosphere. Mixing with transparency on the basis of incoming dot normal tuned to eye with a curve. Distance from empty measured in nodes to modulate brightness, tuned to eye with pow and add nodes.
Would be improved by glare, volumetrics (but I don’t know if you could get Eevee to do the volumetrics right from an emission mesh, I never played with doing that.) Actually, I don’t think it would be improved by glare, I don’t really like those glare streaks on the reference, they look cheesy to me.
Thank you zanzio, this is exactly what I’m looking for. I’ll give it a shot, hopefully it’ll come out like yours.
Hi bandages, I like this very much also.Thank you!
But I cannot seem to find those nodes, Dot Product, Divide, etc. Can you help?
Dot product is an option for a vector math node. Divide, power, add, absolute are options for math nodes.
Thanks bandages, I found it.