I’m having a bit of trouble at the moment. I am attempting to make a bedroom scene and so I modeled and textured everything, then did a test render. I don’t think that the cover/duvet on the bed looks very realistic, any good ideas on how to make it look better and more aesthetically pleasing? I’ve put a picture of the scene and the texture setup i’m already using down below, maybe suggest another way? (The Bedroom scene isn’t full quality by the way).
Well, assuming this ‘duvet’ (unfamiliar with the term) is the solid blue cover on the bed, there are a few things you could do to add more detail. First of all, I think you should sculpt in more wrinkles to it. Quite a few more. Possibly sculpt with a slightly square-like pattern to hint at what’s underneath it. Also, right now it’s only practically a solid diffuse, I’d recommend a couple different Noise textures, and maybe some Noise texture displacement and bump mapping.