I started to play around with the Stretch To constraint trying to find out different ways I could incorporate it while rigging a character. However, right from the get go I stumbled into this weird problem :
Sometimes when I apply the Stretch To constraint to a certain bone and put some other bone as its target, the whole armature rotates 90 degrees and stays rotated until I remove the constraint. This doesn’t happen always. I’ve managed to do some Stretch To setups just fine.
I haven’t been able to figure out what’s going on. First I thought it had something to do with parenting of the bones (of course it still might) but I’ve tried few different things without results.
Anyone have any experience on this?