I have picked up an annoying little habit in Blender when trying to assign keys to relative vertex key morphs.
I will create a mesh, and begin to assign a key with the “I” key when in edit mode. I will then create my new poses by doing the same, and then editing the mesh with that RVK selected.
I then will animate the keys, adding key frames in the IPO curve editor under “Key 1”, “Key 2” and so on… but then after a few tests of the mesh deformation, I will decide to add a new RVK. When I do, however, all the animation I have assigned to “Key 2” for example, will get shifted onto “Key 3” and so on. I suspect this problem has got something to do with the order (from top to bottom) in which each RVK appears on the IPO screen… but I just am not sure.
I was wondering if this is a genuine bug, or if I am just going about RVK animation wrong. If so, what is the propper way in which to assign your RVKs? is there a particular order to it?
All help appreciated. :o