Troubleshooting Angled Axis Points

File can be downloaded here.

I’m trying to adjust this rodent’s teeth. I have reset the teeth’s scale and rotation using " control + A", to ensure no bugs occur. But when I try and grab or scale based on any of the axis ( in this visual example it’s zed), it’s pulling it at a slightly off angle and not precisely along the specified axis.

Any clue on how to reset this? :cold_sweat: Thanks!

( PS: this is my first attempt at a sculpt, so if you have any tips or tricks outside of this, feel free to inform me! )

NEVERMIND - I fixed this. Turned out my “transform orientation” was set to something else and not “global”. Note to self, always ALWAYS check that if all else fails.