I’m having some problem with the displacement feature.
“Bump” works fine but as soon as enable “true” the displacement goes of in a strange direction.
I’m using an image texture that is transparent with only two white circles on it.
Thanks for spotting that. Had no idea that could have these consequences. I love this forum.
Whats the best way to make this look good/smooth? Subdivide that particular area? Increase subdivide surface settings? Increase resolution of bitmap? Something else?
Thanks for these links. They are very educational and inspiring.
For my current model, I think it will do fine with an image texture. Using bump + true gave me pretty nice results.
I’ll continue to pursue other techniques for my future projects though. There are sooo many ways of achieving the same result…