I’m having some problem with the displacement feature.
“Bump” works fine but as soon as enable “true” the displacement goes of in a strange direction.
I’m using an image texture that is transparent with only two white circles on it.
Maybe you can spot easily what I’m doing wrong.
If necessary I will post the .blend-file.
Try removing doubles, recalculating normals.
Post the blend
Thanks for your suggestion, Photox. But it didn’t solve the problem.
Here’s the blend.
Thanks for spotting that. Had no idea that could have these consequences. I love this forum.
Whats the best way to make this look good/smooth? Subdivide that particular area? Increase subdivide surface settings? Increase resolution of bitmap? Something else?
Thanks for these links. They are very educational and inspiring.
For my current model, I think it will do fine with an image texture. Using bump + true gave me pretty nice results.
I’ll continue to pursue other techniques for my future projects though. There are sooo many ways of achieving the same result…