I’ve been trying to recreate old 3D rendering - visually akin to something like Virtua Racer or the SNES Starfox - but with basic lighting, which runs off a limited palette and only shades each face one solid colour. However, I’m having trouble getting Blender to only apply shading per face. The material I’m using is a simple constant-ramped Lambert with 0 specular intensity.
And it almost works. The issue I’m having is that occasional frames show faces that are shaded with two different colours at once, despite the object being flat-shaded and the light source having a constant falloff. Almost every frame has one or two triangles like this, despite the fact the rest are lighting normally.
Can anyone offer me a solution which will convince Blender to only shade one face at a time according to the angle of light sources (ideally that doesn’t involve post processing or using scripting)? The only solution that I know works is making the shape shadeless and then painting each face with a different material, but this doesn’t work in this case because I want dynamic shading! I’m hoping there’s a solution by using material nodes in some clever way.
I’ve been searching for a solution for days and found nothing! This is my first post on these forums, so apologies in advance if I’ve made any mistakes…