Hi all! :eyebrowlift2:
Long time without posting!
What is the reason for a layer manager? several, first toggle object visibility, renderability,object locking, provides better organization and logical organization if could be named, and best of all, could handle any size project since there should be no limit on the number of layers that could be created. Are we talking of Blender?
well, I have you one good news and one bad news:
The good one: yes, I´m talking of Blender and the bad one: sustitute the word layer for the word group.
I have implemented a small patch that will turn the Group entry in the Outliner in a fully functional layer manager like, just that are groups, allowing toggle visibility,selectability,renderability for entire groups, just like a Layer manager, previously that functionality where aviable for individual objects only.
This simple feature will be very usefull for asset management in big projects where the 20 default blender objects layers is not enough, just open the outliner in the group entry and start grouping that 200+ pieces watch you have created in your named groups like Layer_bolts, Layer_knobs, and so on and voila! you have a fully functional Layer manager… sorry group manager.
this feature could also be integrated if some other 2.4x build is made before 2.5
It works like a charm for 2.4x series and also for 2.5 but for the last one will need more retouch. I have sended the patch to Matt Ebb for review and also to Lapinou for posting in my site soon with some screen cast of it, keep in touch
Cheers to all and hope you like this small adition Farsthary