mhm… is it that simple?.
But the submiter must be a .exe and linux and mac cant take .exe files can it?[/quote]
Generally it is that simple but it looks like you have used Tcl/Tk for the interface, which is cross platform but I’m not sure that if you uploaded the Blend file that it would run on everybody’s system because you’d need system dependent Tcl installations. Or is that what tkint.pyd is for? - to interpret between Tcl/Tk files and Python.
I’ve used Tcl stuff on my Mac system that was made for Windows but I had to recompile the code. But that was a C++ app, not a Blender one.
The trouble with uploading the blend file is that someone else can copy your game if you plan to sell it later. But the advantages are that people can find it easier to help you make it better and can tweak it themselves (or cheat and plug in a high score, heh heh). I don’t understand the second part - the submitter must be an exe. If you mean you can’t upload a .blend file to your server, then just zip it up.
Try and see if it will work inside Blender first by just choosing run game from the game menu. If it doesn’t work there then it’s highly unlikely to work on either Mac or Linux. If it does and you’re not bothered about people accessing your blend file, then just zip up the blend file (maybe do it separate so people on slow connections don’t have to download the 3MB file if they already have).