I have a Cycles material in which I’m trying to animate a continuous offset of the tiling textures within. I cannot do this with the UV Warp modifier due to mapping issues with the object, so I’m attempting to do it using the technique described in THIS THREAD
The problem is that moving the empty has no visible effect.
I’ve also tried keyframing the Location value in the Mapping node, which moves in the viewport, but when the animation plays it is static.
Can anyone suggest a fix?
*edit - Changed back from Vector to Point and still doesn’t work