Currently the mesh moves away from the curve and origin as it gets to any bend and doesn’t return after. This would be fine normally as I could remove the clamp constraint and it would move along it just fine. Only problem being I need the origin to stay with it or it won’t deform properly.
The two cubes placed on either end are being used as points for where the mesh should deform towards. But won’t work unless the origin point of the mesh aligns the same way it did when it started. I’ve been at this for a day now and I’m not entirely sure how I can fix this issue and achieve the results I need