trying to come to grips with mathutils

I’m currently learning to code in the game engine, and found myself having to rely on mathutils fairly often. Problem is, I don’t really have a good understanding of the concepts. I’ve managed to more or less figure out eulers, but matrices, vectors, and quaternions still confuse me.

My question is: does anyone know of a good introductory guide to these concepts? I’d rather not get too deep into high-level math at the moment. Preferably, I’m looking for an overview explaining how these work, and how to use them together in a graphics environment. Any suggestions?

you may try this:

> http://www.j3d.org/matrix_faq/matrfaq_latest.html

Thanks! The link was a bit more in depth, but it gave me the idea to add “opengl” to my google searches, and I found some pages that were more along the line of what I was looking for.