Please forgive my ignorance, im very new. I only know how to do basic modeling/texturing, I know nothing about shading/rendering etc.
I followed this tutorial to get this effect going on a part of a model im creating,
Im trying to get it so the surface material fades into transparency over a distance. Id like to be able to dictate where the start and stop of the fade is.
Can anyone help me out?
You have a genuinely good question here, never be afraid to ask.
You can use the “View Z Depth” output of the Camera data node as a factor for the mix shader. Because the node will output in metres, the value will be arbitrarily large. So make sure to put a map range node and increase the “from max” value till you get a desirable result.
what you recommended wasnt really the solution I was looking for, but while browsing through the internet for more definition to what you recommended, I did learn a few new things. So thank you.
Im trying to go for this effect (as show below), know any solution?