I’m trying to create a textured and coloured glass material similar to some we made in trueSpace 3. They never worked in other versions of trueSpace, but similar settings are closer to the mark in Blender, so I have my hopes up. These materials had good transparency and the inside of the far surface was qualitatively different from the outside of the near surface.
Using the same files as bump and environment maps in Blender that we used in the original trueSpace material to modify an existing glassy and textured material is getting me part of the way there, but bringing in a lot more colour from the bump map, a lot less influence from the chosen colour, and a lot less difference between far and near side of transparent object. Clearly, changing the bump map image would change a lot, but it looks as though it wouldn’t impact on the far side, near side difference without me learning something else. It looks like a bubble of fire right now - quite amusing I guess.
I’m basically new and thick at Blender, I am just a teacher who has another go every few years when I get another student who thinks in the right way for me to start them off with computer graphics and let them fly. And every time lately I have thought how much the kids liked this set of textures. It is easier to hook them in if they can do something really simple and have it look great already, so they want to do more. Therefore all help appreciated, including pointing out where similar existing materials may be found to use or learn from while adapting. The material I used as my starting point this time was the blue microscopic organisms material from http://www.freewebs.com/blendermats/
I’m still using Blender 2.43 at this stage.