Hi guys,
I have over 200 procedural materials that i want to display on a model. I need help constructing a geo node tree to automate this. The end result i am looking for is to be able to have a still render of each on my model.
From what i gathered, it seems like if i can automate the material to change once per keyframe i can render a 200 frame animation that exports each frame to a png file so that i dont have to render manually.
Can someone please help me understand what i need to do with geonodes to automate changing the material?
THANK YOU