I’m trying to get a fluid sim to behave a little like its in low or zero gravity.
So far I have two objects as inflow objects emitting fluid into a pool (geometry object).
The idea id to have a ‘finger’ of fluid emerge from the pool and then release a drip which separates and floats upwards.
Another object will emerge after this, so everything needs to be done with fluid sims.
As you can see the inflow objects continue to release a stream which is not giving me the effect I need.
They basically need to behave in the same way that metaballs do.
I have tried different velocity settings and tried out various scene gravity settings but I cant get the fluids to behave in the way I want.
If I could get my emitting inflow objects to behave like metaballs, that would be great!