Here is what the mesh looks like in blender this is how I would like it to look
But when I export it FBX to use in to Unreal Engine it looks like this I added a point light so you could
see it more clearly
Here is what my node setup looks like in Unreal Engine not sure if that’s pertinent here…
But here’s my blender file to see if you could help me figure out how to get this into
Unreal Engine looking like it does in blender.
Thank you in advance for any help!