Howdy folks. I’ve spent the better part of today driving around Google trying to iron things out with a project idea in my head.
I’m trained in 3D Studio Max, and have put togeather some smallish graphics in Blender… enough to figure out that I like it, and I was looking for another project to work on.
I then discovered LDRAW (the 3D lego drawing toolkit) and the Star Wars Lego Game for gamecube at about the same time, and thought that I’d want to put togeather a few bits of 3D graphics.
A friend of mine got his hands on LDRAW and is cranking out 3D models for me to animate, that’s all fine and dandy.
At the same time, I also want to put togeather a small Pixie Renderman Renderfarm, having just seen Cars (and being easily suggestable), I decided that I wanted to put togeather a bit of an animation and work on my own renderfarm. Again, I’ve got the computers, and I’m going to play with DrQueue, but I need a project.
SO!
I thought to myself, Why don’t I put togeather some LDRAW models and render them on my Pixie renderfarm? It keeps my friend and I busy for a while. So I dove into research with Google.
Here’s where I get stuck. I found a great LDRAW to Renderman RIB converter (http://www.levork.org/l2rib.html). It produces some slick output. I especially like the little "LEGO"s on the studs of the bricks. However, it doesn’t have any animation capability. And it’s lighting seems a bit ad-hoc.
I wanted to use Blender to animate the pieces and make the special effects (blaster shots, shields, engine glow, explosions, etc). How can I get these models into Blender? Does Blender have RIB inport? Or do I go another format conversion route? Blender seems to have quite a few scripts for Renderman output (I’ve seen Blenderman and BlendertoRenderman and many others, in various states of development)… which has the best results so far? Anybody use 'em?
I want to get the highest quality output that I can and I want to hit my 'farm quite well (baptism by fire kind of thing). I’m planning to start at the “rotating brick” stage and build up from that. But instead of blindly poking at the internet to see what there be, I thought that I might drop a question here about workflow. What programs to use to get the best output, etc. The requirements for the project (to sum up) are to use LDRAW to model, Blender to animate/texture/shade/light, and Pixie to render (on a DrQueue farm).
All suggestions would be welcome as the project hasn’t started yet.