My player character is a cube. Its physics type is set to “Rigid Body” (because I want some more advanced movement options that “Character” doesn’t permit).
I’ve assigned a high-friction material to the bottom face (so he slides to a stop quickly) and a frictionless material to the other five sides (so he can jump while pressing against a wall). Unfortunately, he behaves as though the whole body is high-friction.
I’ve coloured one material red and the other white to verify that I’ve applied them correctly. I’ve also beveled the bottom edges such that no red-white edge ever colldes with anything. I’ve tried making all the faces frictionless, and it still acts high-friction.
What do I have to do to make the game engine respond properly to both textures’ physics settings?