I’m trying to model an old 80’s/90’s CRT monitor to be used as an asset in a game, and I’m stuck trying to make a low-poly curved glass screen for it.
I tried making a Nurbs surface and then converting it to a mesh. This looks great, but it used a lot of Triangles.
So then I added a Decimate modifier and brought the Triangle count down to around 226, but this still seems high to me.
It also created a strange ‘lattice’ topology, which I’m not sure is the most efficient?
I’m sure this is a really simple task, but I’m not sure of the best method to achieve it?
Anyone have any good ideas?