I started out by trying it with an array and while I got the spacing etc correct, I could not get the alignment right. While I could adjust one direction using altT, I still hand slanted posts as it was following the curve exactly. I looked into using Geonodes and at this point I’m lost. The nodes I’ve been directed to use in guides and tutorials don’t seem to exist anymore or have changed and don’t work the same as the ones in the tutorials (other people have posted that the videos are outdated). I haven’t found anything that can help me yet.
I did get it kind of working parenting the object to the curve when I transformed the curve into an object, but now I have no control over the spacing or how many posts are used (it’s a mess, but at leas the angle isn’t messed up I guess) and can’t seem to figure out a way to turn it into a mesh so I can edit it as an object. I’ve googled it and just keep getting pointed to very old and out of date information. The other information kept pushing me towards animation, but there’s no animation information to edit.
Please help. I’ve been trying to get this fixed all day. I can’t believe there is no way to get an array object on a curve that isn’t flat to stand properly and there’s no way to edit a parented object. I have unparented it, but I cannot edit the posts. I can move them, but only the line under them can be edited.
I hope this makes sense. Thanks in advance for any help. I really appreciate it. If I wasn’t making a long path that I would most likely need to edit later I would just do this manually, at this point I’m determined to find a fix.
I tried this and didn’t see any changes to the positioning of the posts. I even modified it as I didn’t think it would work with my current model and got no response on the model at all. I’ve actually never seen the geometry nodes working, but that could just be because this is my first time looking at them.
I don’t think I described this very well, it was very late last night and I apologise.
I’m trying to make these rectangular fence posts vertacle not matter where it is on the curve. This is when I’m using an array modifier and a curve.
When I attempted to use the parented method, there was no way to control the distance between the posts or the amount and while it did give me the desired rotation, it looked incredibly messy as posts were random distances apart, some were squished together, some on top of each other and others were very far apart. Not great when you need it to be uniform.
At this point I’ve spent so much time trying to figure it out it is probably faster to just place everything manually and adjust it, but I really wanted to get this working.
I just gave it a go and I have a few issues. Curve to Mesh and Curve to Points are both throwing me an error of “Input geometry has unsupported type:Mesh.” But when I detatched the nodes and reconnected them again it seems to be working with no errors? A little weird but ok. Nevermind, messed around and the error is back and not going away.
It’s not working right, but at least the pieces that are pointing down are at the right angle! I have no idea what is happening now!
Making the object cube “real” is brilliant, same error, but it makes 847,320 of itself, mine 140 or so of the original object. My computer isn’t happy!
Thank you for your reply. This has been driving me absolutely bonkers for over a day now.
So, the cube is just a mesh that’s attached to an array modifier and a curve. I have tried applying the modifiers and still have the same issues.
From what I’m understanding from the objects and the nodes, instead of straightening the cube, its duplicating it, eight times per cube, but those duplicates are the correct orientation. I started out with 1 object, I now have 921 objects! Those extra orange lines made themselves into small rectangles when I applied the scale! It’s still throwing up the same error though.
When I disconnect Set Position, they all go away, but nothing has moved into the correct orientation.
What I can see is that instead of moving the cube that’s already there, it’s duplicating itself on all four corners of the original cube and orientating them correctly instead of the single cube I’m trying to fix!
Okay… the Curve to Mesh and the Curve to Points node both will probably tell you that the input Geometry is not a curve. Did you bevel your curve by any chance?
This value in the Curve Properties here should be zero: