Anyone know of a tutorial for this?
to make a material look wet, you have to tune the spec, the hardness of the spec, and the ray mirror value. you might try using another shader too, like blinn.
I’d suggest using the WardIso specularity type if you’re using Blender Internal.
Thank you. It looks like this would work, but I’ve come across an unexpected issue. I put a reflection texture on the eye, and changed the Specular to Wardlso and for S&Gs gave it a marble SSS and checked the mirror box. (The last two don’t seem to do anything, I plan on messing with it more later)
The material preview looks great, but when I render it looks like I’m using Phong or CookTorr Specular, and hardness is the only variable that seems to have any effect.
For some reason I get an error when ever I try to upload the file for you to look at.
Ok, made it a zip file.
here it is.
Thing2 07 eye mat.zip (1.34 MB)