I am trying to figure out the best way to model a bullwhip, I’ve played around with the screw modifier but not gotten what I’m looking for, can someone help point me in the right direction?
for a still or animation?
you could use some UV mapping for a more realist leather
or some procedural texture
depends how realist you want it ?
If you are saying that you are having trouble creating a long, winding shape, you could try adding a curve and beveling it:
Curve objects can also be converted to meshes (Object > Convert to > Mesh from curve).
It’s going to be animated for a VR game
yea, I’ve been trying with the curves but I guess I’m not getting the right angles or something. Neither method I’ve tried is seeming to work like I want it to.
You could try just modeling it as a smooth whip, and using a tiling weave texture to make it look like the whip is woven together.