hello.
i have a real life model of a guitar, lol
im gonna try and model it in blender .
what is the best mesh to use for modeling the base of the guitar?
hello.
i have a real life model of a guitar, lol
im gonna try and model it in blender .
what is the best mesh to use for modeling the base of the guitar?
My advice would be to model the guitar in parts.
there are different ways to start a model, but I like to start from a plane or a single vertex. First get the basic shape of the body outlined and then extrude it to the height you want.
right i done that , i not done the head of the guitar right , its needs more modeling but i will do that later.
what do you think of this?
what can i do to make it better to it? maybe some tips or somthink.
thanks
teen92
Just a thought, won’t curves be a better option?
i dont no how to use curves , im just a newbe, lol?
Hey, I was doing a guitar not too long ago, it was in a WIP section, never got out of it Here’s a link: http://blenderartists.org/forum/showthread.php?t=90738
I used curves to model the base of the guitar, but as you’re probably going to be able to tell, it’s a bit off. The problem with using curves for such purposes is that it creates a large amount of triangles. Of course, I was still kinda noobish then, and I might have been doing the wrong thing. Good Luck
I’m also a newbie. :o
nice guitar, good work
do you know of a Tutorial on curve modeling?
thanks
Try this