Using 2.49, I’m trying to get the eyeball material I downloaded from
working on a spherical object to make an eyeball. My problem is that with the procedural textures’ default sizings, I need to have a ball about one hundred times too big for my model. I need to find a way to straightforwardly resize all of the textures to be much smaller. This is in theory possible by changing sizeX, Y and Z in the map input for each of the five textures in the material. This is almost unworkable because it is so much manual changing each time I want to tweak the size. My problem is made more difficult by the fact that I can’t find any way to preview if the size parameters are correct without rendering the whole scene. Changing 5*3=15 values manually and then rendering every time I want to tweak it isn’t working - is there another way? I am quite inexperienced so feel free to talk down to me!
By the way, I have tried pressing T to alter the texture space. Nothing I do to the cube actually makes any difference to the size of the rendered textures for some reason.