I posted this in the projects under way section as well.
I’m bringing in a design from another program and it has some really funky geometry. I am going through a process right now of manually subdividing faces to add geometry and then transforming vertices one by one. There has to be a better way!
Anyone have tips on how they would round out the handle of this slingshot using a tool? Or even put a bevel on the 90 degree edges? I know this can be done in sketchup pretty easily by cutting the corner off and sending it around the perimeter of a shape, but no such luck (yet) in blender.
My BIG CHALLENGE is the faces that run from the far upper left corner to areas at the right. When I start doing things like using the sculpt tool without adding faces it creates all kinds of badness on the interior of the model!