As the title says, I’m trying to get a rigged model of the Sintel dragon posed into a final position for a scene - with wings flared and mouth open.
The Rest pose is with wings folded down, back bent over.
I worked the mesh into a flying state with wings wide spread flaring with feet forward. However, I’ve tried a dozen ways to try and set this position. So I can then my final modeling of the mesh.
I tried selecting all the posing bones and applying as “the rest” position.
I tried deleting each of the modifiers one at a time, as well as applying one at a time.
I tried copying the rig modifier and then deleting the upper one in the stack.
And so on …
I looked at you tube tutorials, I surfed for insight and answers.
But What I need is a somewhat detailed step by step guide on “How to set an animated mesh into a final pose”
Standing by for brilliance …