Trying to tile a texture, why is this happening?

So I’m trying to use a simple wood texture that I made real quick for a prototype project I’m working on. But for some reason when I try to use the texture it uses the texture in a weird way and messes it all up and I’m not sure why. I’m really new to blender so this is probably an easy fix.
Here is the texture I made and what blender is turning it into.



You either want to UV unwrap the floor and set the texture Mapping coordinates to UVs or for a non UV unwrapped plane set the texture Mapping coordinates to Generated


By default the mapping coordinates are set to UVs but if you have not UV unwrapped the mesh the texture will not map correctly

Also try opening a UV Editor window to help guide the layout. All of the info in this post is going to get you there. You may have to delve into WIKI or Youtube using the search terms mentioned Such UV unwrap, Generated, UV Editor to get an understanding of it. Pretty easy once you know the terms, layout and how to apply it. Hang in there.

Thank you! This def helped me a lot. I just wasn’t sure what to look for when trying to search for the issue.