Always supply some references or scene file causing an issue…
You could go procedural all the way using modifiers on a mesh>plane:
- solidify (extrude/thicken)
- subdivide (simple)
- simple deform (twist)
- array (multiply module, optional)
- curve (conform to…)
ProcedurallyTwistedProfile-PlaneOnCurve.blend (118.0 KB)
Also, there are quite a few tuts around (think “rope”) or, if you’re used to doing it via nodes consider looking into Animation Nodes & Sverchok…
