This will sound like such a dumb question on my part, but please bear with me.
If I’m trying to do a sculpt like this;
What is the best workflow?
Now I know that the obvious reply is model you characters, then pose them. Duh!
But I’m wondering how do most people make their posed sculpts look “seamless.” What I mean by seamless refers to the look of a “solid contact between objects.” For example, if we were to look at the man’s fist, I can see that the fingers are making “solid contact” with his palm, his thumb’s are wrapped around “solidly” around his fingers. If I was to take a rigged character and make a fist out of that characters hand, the hands won’t have that “solid fist look.” I typically see it in video games; a character is holding a sword. From afar it does look like he is holding a sword, but when you zoom in you see his hands aren’t “solidly” wrapped around the sword handle. The handle is just floating in between the fingers. I hope my explanation makes sense. Another good example is that alien’s feet. It’s clearly not making “solid contact” with the floor.
So for modelers/sculptors out there, how do you get that “seamless solid contact look?”
Thanks for any advice.