I am trying to create a small island wich will ulimatly have a castle on it. I have the island modeled I am trying to use two different textures on it. One is a grass texture that will be the top portion, the portion that goes into the water I want to use a soil and rock texture. I want the two textures to blend where they meet. I have colormapped it, vertex painted the areas accordingly. However when I use the sample node set up here. Both textures appear, however they are on top of eachother. I have tried adjusting the mapping nodes, but it really didn’t help.
I know I am close and just missing a step. But any insight would be great.