[Trypophobia Alert] - Beads Handbag - Particles vs Arrays?

This is the handbag I’m trying to model

What I’ve tried so far:

  • Using arrays to create more of the pattern model, and then manually set it around a modeled object
  • Using particle system which takes the pattern model, and automatically slaps it on the base modeled object.

I’m leaning towards the particle approach, but I’m not entirely sure if the available tweaks under particle system can be enough. Open to ideas

Here’s what I’ve done so far:

On the plane, I’m able to get the particles to line up fine.

My challenge now is how to get it to wrap around a whole object but still somehow maintain the pattern as like on the plane.

Please enlighten me. Thanks

I think you’ll have better results from Geometry Nodes. You could make the mesh, put Instances on Points, add the beads to the Instances, and then output only the Instances, not the original Mesh. Or something like that. @sozap is really the expert here, maybe they can help better, but I do think you’ll want geometry modes

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IL Object Array
It is created using Geometry Nodes and is extensible.
You can array object or collection via Radial Array, Array Between, Array On Curve or Array On Grid. (Blender 3.0+)
Download https://imperfectlink.gumroad.com/l/ILObjectArray

Instancing
https://youtu.be/XipPDOftl9w

https://youtu.be/cDbH7SsoOoc

3d Wrapping Tools
https://youtu.be/Q1A22jfG-sc

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Hi !

It’s probably doable with geometry nodes, but I’m not sure it will be simple…

I’d look into this addon (the tesselate part) : https://youtu.be/IoQtC9qnX1Y?t=216
It’s shipped with blender, so it’s worth taking a few hours to give it a shot.

You need to create a 3D pattern that look like this :
image

This one should work too :
image

And then use and evenly quad mesh, and use the pattern on that.

Not sure it’s the best way…

This look like a really good option !

The handbag look simple but it seems quite challenging to make it right…
I think by using one of the above technique you can get something quite close and then you’ll probably have to fix manually a few issues.

Good luck !

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Thanks for all the suggestions. @sozap @anon18318387 and @joseph

Will give them a try and see how it goes.

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I would make a frame of the item out of curves and then instance the “pearls” along the curves. All in GN.
Geometry nodes, indeed, the better solution for many a blender challenge.