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Blender 5.2 Bug Alert

Hey guys, quick heads up, there’s currently a Blender bug preventing the transmission passes from being populated when the principled BSDF shader has transmission weight and the new ā€˜thin wall’ option enabled. This results in glass appearing dark when the final render is rebuilt from passes (which is what Turbo does)

If you want to find out when it’s fixed, you can subscribe to the blender bug report here: #161434 - Transmission passes are empty for objects using materials that have ā€˜thin wall’ ticked. - blender - Blender Projects

In the meantime, you can replicate the thin walled glass by setting the material’s IOR to 1, and then setting the coat weight to 1 as shown below. Left glass uses the new ā€˜thin wall’ option, right glass is using the IOR 1 + coat weight method:

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Forgot to mention, the Blender thin wall bug doesn’t affect subsurface, just transmission.

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The Blender devs have fixed the thin wall bug now. The fix should be available in Blender 5.2 LTS and the 5.3 alpha builds.

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Early Bird 90% Discount!

Hey guys, as a warmup for the Superhive summer sale, you can grab Turbo Tools V4 for a whopping 90% OFF until the Summer Sale begins on Tuesday!

Use code: turbov490

https://blendermarket.com/products/turbo-tools-v3—turbo-render-turbo-comp-temporal-stabilizer

Cheers
Michael

hi! longtime user of the addon here. was just wondering if there are any plans for video sequence editor support in the future? and any tips/workarounds for being able to stitch together multiple different scenes? currently just going to render out my scenes totally separate because I just can’t live without this addon.

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Morning Xhao. Glad to hear you still can’t live without the addon :+1: The VSE’s scene switching capabilities don’t play nicely with the compositor unfortunately, particularly when python stability is concerned. So I only use it for adding audio. If I need to render multiple scenes, I just create a render layer node for each in the compositor of the scene I’m rendering from, and that will render them all…but it will render all scenes for the entire frame range. If I want to render the scene’s sequentially, then I either manually launch them, or I use a bat file in combination with the command line rendering instructions I provide in the user manual :+1:

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For anybody wanting to try Turbo Tools at a lower cost, Turbo Tools V4 is now 80% cheaper, and shares the same features (limited to Blender 4.53 and below). The V4 cost will be removed from Turbo X when you update using 20% discount code: ttv4upgrade (only valid for Turbo V4 owners)

To test properly, be sure to follow along with the videos in the quick start guide using the linked scene files. The quick start guide will be in your downloads folder :+1:

Enjoy :+1:

Both Turbo Tools and Turbo Tools X are included in this year’s Superhive Summer Sale. Both are discounted by 25%

Enjoy!

Few renders from my upcoming YouTube tutorial. Approx 4 seconds per frame on a 4080 super using Turbo Tools X!


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Hey guys. Quick heads up regarding Blender 5.3 Alpha. I’m working on a big update to support the new compositor effects stack in the properties panel. You can still use Turbo Tools X with 5.3Alpha before I release the update, but you’ll need to do a few things:

  1. In the top level compositor effect (which now acts as the main top level compositor tree for the current scene), you’ll need to ensure the group input node is replaced with a render layers node, because the group input node doesn’t expose the required passes, it just gets the cycles combined image pass.

  2. when publishing or playing back in the compositor, ensure all group input nodes are replaced with render layer nodes to prevent the 3d scene being computed and rendered.

  3. All render layer nodes you want denoising or stabilising, must be in the top effect in the compositor effect stack, because effects can only output and receive a single colour image, so there’s no way to route the pass data through the effect stack. You can use them elsewhere, they just won’t be denoised, stabilised, or cached.

I’ll get all this automated before 5.3 is officially released, and also add some new features :+1:

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Quick test render from one of the simulations in my upcoming simulation course. Using only 16 samples with Turbo Tools X in Blender 5.3 Alpha! Between 4 and 10 seconds per frame on a 4080 Super. Extremely satisfying on loop!

blender bug alert

Hi, hope you’re all doing well.

During working on the next Turbo Tools X update, which adds support for the new ā€˜effects stack’ Blender is introducing in 5.3, I’ve come across a pretty nasty Blender bug that affects Blender 5.12 to 5.3 Alpha. View report here: #163402 - ACCESS VIOLATION (regression) when updating image datablocks from render-pre handler, but only if mouse is wiggled over compositor node editor (with lock interface enabled) - blender - Blender Projects

I imagine the legendary Blender developers will fix it pretty rapidly, but until then, when using the publish feature, be careful to not move the mouse over the compositor node editor, otherwise Blender will crash instantly. Generally it’s pointless moving the mouse over the node editor during publishing anyway, because the addon locks the UI until publishing completes, so it can’t be interacted with. Moving it anywhere else is fine though, so you can still zoom in and out in the image editor if you want to get a closer look at the interactive flicker removal during publishing (in case you want to cancel, tweak some settings and restart, etc). Playback and rendering aren’t affected :+1:

Cheers
Michael

Turbo Tools X - Blender 5+ - Superhive (formerly Blender Market)

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