Is there a way to set one particular dynamic object to not effected by gravity? It can’t be changed to a static body or something like that, because I need the movements I have set up to still be recorded properly when it’s recorded to IPO…
Just add a force that is the opposite of the gravity, and make it a non-local force.
eg. gravity is -9.8 add a force that is 9.8. (times the mass of the object, so if object had a mass of 2 you would add a force of 19.6)
Also, there’s simple script here in this thread… Just change the “grav” property to zero…
Another example: here… Same idea though, change the “gravity” property…
I added a wind force directly below the dynamic cube, and set it with a strength of 19.00 and nothing happened. I then set it as high as it would go and still nothing happened.
Any suggestions?
Healius: No, not wind force…you need to have an always sensor hooked up to an and controller hooked up to a motion actuator. On the motion actuator, set the force value on the farthest right section to 9.8(or whatever your gravity is) And then make sure the ‘L’ button next to it is disbled