Okay, very simply, I need to turn part of a cloth object back into a regular object. Only part. As in, some its faces, edges, and vertices need to completely stop using cloth physics (or any physics really), but the rest of the model needs to keep on being cloth. And the parts of the cloth model that I turn back into regular non-cloth parts need to stay attached to the rest of the model.
I’ve done a bit of research on cloth pinning, but I’ve only seen how to pin vertices so far and that’s not enough. I need to turn off cloth modeling for select parts, including faces and edges and vertices, of a cloth model.
This should be really easy, though I’m not finding any guides on how to do it yet. How do I do it?