Hello, I am wondering if it is at all possible to change a plane to a sphere in Blender. I created a seamless height map and turned it to a model using a script. The problem is that I want my model to be spherical like a planet rather than mounds and ridges extruding off a plane. Any help would be appreciated. Thanks.
I think is more easy starting with a sphere and deforming this with your height map instead of trying to give your deformed plane a sphere shape.
Add a grid in top view, go to front view and SHIFT+W, then type 180 (degrees) and right click or hit enter.
Then go to side view and SHIFT+W, then type 360, and enter. Select all, and W => Remove Doubles, and the grid should be a sphere.
Hope this helps with your project.
…and welcome to Blenderartists, I hope your time here is productive.
sorry but somethng is missing
can this work with other than grid object?
Apologies, it warps around the cursor. Set Pivot to 3D cursor and move the cursor, say 1 Blender Unit below the grid in front or side view.
It should work with other objects as well:-
http://wiki.blender.org/index.php/Manual/Basic_Mesh_Tools - Near the bottom of the page.
EDIT 2020 - The keyboard shortcuts have changed, but the process is the same. Use ‘Mesh - Transform - Warp’
hey, thats a pretty easy way to do it. good call organic
Nice trick organic. Thank you for sharing. :yes:
Wow, thank you! This helped me out a ton!
I’ve given it a try and it works like a charm, thank you!