I’ve been doing some optimizations and additions to my game, to make it more appealing. One aspect I focused on today was standing and movement. I also realized that I’m missing one thing: turning while standing.
I’m sure you guys have played third person games? You know when you stand and you turn, the player moves it’s legs when it turns? How can I accomplish this?
Also, note that I’m using Python for this. Since I found it a better alternative than logic bricks.
you make the animation for the player turning at a set rate (linear interpolation) without the origin keys changing x or y position only z
then at the end delete the root rotation offset
(so the angent acts like he is trying to turn while standing in place)
in game play animation + rotate hitbox object which is parent of no collision armature object