If you have a character with a skin, dynamic hair and some clothing. Everything needs animating and then baking. Once baked the armature and objects no longer move together if you amend the animation, unless you turn off the hair dynamics, cloth simulation, collision, etc. At the moment I have to go into each item and turn off the physics setting. Is there an easy way of switching them all on and off in one go?
Not that I know of. You have to do what you’re doing and disable each active simulation. Or put them in a collection and use the TV looking icon to hide them in the viewport with one click.
Thank you for the suggestion.