What’s you walk cycle animation like? Is the character walking in place (on a treadmill)
For the Walk Cycle action, the character is walking in place, the root bone wasn’t moved at all.
And about your suggestion of moving the root bone and moving it back, can it work well with a Follow Path constraint, or do I have to make the character walk in an arc the manual way?
Another Update!
I’ve baked the Walk Cycle animation so I could edit it in case something didn’t look right, for instance I’ve inclined her right sock when she walks onto the turntable. I’ve also made her weight shift onto her right foot when she tugs the backpack straps, And I splined her facial animation for the first action
I am now making another turntable animation, this time with a different character, that being Spider-Donkey
The scene begins with Spider-Donkey hanging upside down, but the web string slips and he falls to the ground, Donkey gets back up and goes on the turntable, but realizes he’s facing the wrong way and turns around.
This is currently in the blocking out phase, I’d like some feedback on it.