Doing some character practice. I’m loosely following along with Jonathan Williamson’s character creation tutorial, but creating a very different sort of character. This guy will end up being a cartoon turtle.
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Doing some character practice. I’m loosely following along with Jonathan Williamson’s character creation tutorial, but creating a very different sort of character. This guy will end up being a cartoon turtle.

So step 1: Basemesh. Constructed using the skin modifier. Jonathan’s tutorial on this specific part was fantastic. I spent hours the other day attempting to make a hand using the skin modifier and a simple click of “Mark Loose” was all it took. Really looking forward to the sculpting phase.

This base is looking pretty good. 
I find it hard to get the volumes right with the skin modif. Could you show us the wireframe of the mesh? (I mean the verts that make the skeleton of the mesh)
Alright, I got the shell basemeshes ready to go to. Gonna start sculpting the details in tomorrow.
And I didn’t see the previous post until I had already applied the skin modifier so I have no screenshot to share. Sorry about that.

awesome job!
First sculpting pass to get some of the major forms and shapes. I was pretty scared of screwing up my character, but it’s definitely an improvement.
Did a bit more sculpting on the body and retopologized the shell. Retopo on the body comes next, then detail sculpting, texture painting, rigging, posing, scene creation, lighting, materials and rendering the final image. I better clear my schedule for a while…

lookin’ good!
I’m really liking the style and proportions you’ve got going here. looking forward to seeing this finished
Finished the hands and with that I have a completely retopologized mesh to start rigging, posing, painting and sculpting. Very excited.
good work i like it.
I’ve started doing the detail sculpting. Playing with a few ideas but so far I’m liking it. Going to work on detailing the arms and legs a bit more. Then the texture painting.

nice one. also color scheme is very appealing and fits to the character.
Started painting the textures. I’m not very good at it. So I’m keeping things simple, which I think works fine for the character in this case.

Created and applied the rig. Now to adjust weights, setup a few shape keys and work on a few poses. Maybe a short animation.

Really beautiful character. The proportions, colors and style all gel perfectly. Great job!