Tutorial: creating Ligtprobes/Angular Maps with the renderer

AO (& path tracing if you have the build) can use the sky texture for lighting in a scene.

Say you have an old blend that you wouldnt mind using for a light probe to get complex lighting.

Here is how to create your own lightprobes the cheap way! In blender!

http://f00fbug.creationgate.com/?section=mkHtml&sub=gitut.txt#ambient

Have fun, I am going to use this mehod more in my stuff, i cant wait to see your results!!

what should the camera lens be set to? also how do you determine the positioning for the camera/sphere? and what are the path buttons?

yeah… im adding more examples hold on for v2.0 :slight_smile: