Tutorial: Duplicating Problem: Help!

Hello all,

I am half way through the Manual/PartI/Your First Animation in 30 plus 30 minutes Part I. At a point, it says the following … “Flip a duplicate around the cursor by following the sequence you learned when flipping Gus’s body. (Select the crosshair toolbar button, in Edit Mode AKEY to select all, SHIFT-D, ESC MKEY, Global X Menu entry). Now Gus has two eyes.”

I did the following above. I get two eyes. The second eye is in the wrong direction. It is away from gus. (But at least I have a second eye.) When I do the ESC MKEY, I get the menu. I select Global X, … … nothing happens!

I try to deselect and select on one eye. They end up being selected and desected together? Any ideas on how to split them, so I can move (Go) with each one separately?

What am I doing wrong?

Thanks!
AIM

WHEN YOU ADD THE SECOND MAKE SURE YOU ARE NOT IN EDIT MODE…IE, EDITING THE FIRST OTHERWISE THEY WILL BE JOINED. UNDO AND TRY IT IN OBJECT MODE.–I THINK THIS IS MY FIRST DAY WITH BLENDER!
STEPHENJAY

Thanks for the advice.

From a clean blender, in object mode, using that default cube. That works.

If I do any cube or UVSphere creates and duplicates using the default blender, that works.

From the Animation Tutorial Part I (the buttons creation part), the UVSphere is wierd. The SHIFT+D from object mode does create a detached UVSpere.

Now, however the the Detached UVsphere seems to be referencing the original center point upon which is was created. Now, it stretches (deforms) relative to the creation point.

This is just wierd. This is from Part I Your First Animation.

Any ideas?

Thanks!

AIM

I wonder if there is a setting for the center (when creating or duplicating objects), I know there is a way to change it after the fact.

I have only spent a few hours with blender… it seems cool and quite extensive and you cant beat the price, a great way to get into 3D and see if you like it without having to spend money. I wish it would display textures without rendering though. and some of the mouse & menu features are counter intuitive. I keep wanting to select with the left mouse and deselect everything by clicking open space.

steve

AFAIK, there is no mirror tool in Object mode, and the tutorial quote seems to be speaking of edit mode, so let’s do it step by step in edit mode:
The quoted instructions are incomplete. Make sure you’re in edit mode, and all of the first eye’s geometry is selected. You might also want to press G and move the mouse to see if you have any duplicates of the eye already, and delete them.

The instructions say:

“Flip a duplicate around the cursor by following the sequence you learned when flipping Gus’s body. (Select the crosshair toolbar button, in Edit Mode AKEY to select all, SHIFT-D, ESC MKEY, Global X Menu entry).”

That assumes that the cursor is already placed at the center of the object, or at some point in the X=0 plane, as the mirror operation will happen around the cursor as center. Do that first; --left click at the center of the model (NOT of the eye), and do a shift-S cursor to grid, assuming your model is centered on a grid line. A handy shortcut for the crosshair thingy is “.”; --it makes the cursor the center for scalings, rotations and mirroring. (Use “,” when you want to go back to using the center of the selection, for all such.)

“Now Gus has two eyes.”

That, again, neglects to mention that after mirroring, the normals are reversed. Immediately after mirroring, follow up with W->Flip Normals.

Well,

Thanks for the good explaination. Thanks for the tip on the “.” and ",’
I was wondering how to crontol these.

The case seems to be that in some cases blender will allow SHIFT+D to make duplicates in EDIT mode. The new duplicate becomes attached to the first.

I will try to avoid this.

SHIFT+D works in OBJECT mode. The new object will not be linked to the first.

AIM.