Here is a little tutorial on how to use FMOD, with the blender GE.
If you don’t know FMOD is a sound library that does just about everything.
With FMOD you can play .mp3, .ogg, .wav, .mid plus more with 3d sound and
EAX.
The way i got this to work is with the pySonic FMOD wrapper library.
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All you need is the FMOD.dll and the pySonic.pyd files in the current directory, or in the blender installation directory.
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You need to double-click the .blend or specify exact path of where the songs are.
Download the pySonic-FMOD sample .blends here
http://www.savefile.com/files/102496
Tech-note: the GE sensor that you send(Always, collision, keyboard, ect.) to
play the song needs to have the (TRUE or FALSE) pulse mode unchecked.
see the sample .blends
FMOD is a commercial library but is free for non-commercial use(IE you game doesn’t make money).
Visit the pySonic and Fmod website for exact licensing details.
http://pysonic.sourceforge.net/
Here is a pysonic tutorial -
http://www.cs.unc.edu/~parente/tech/tr07.shtml
Music and .ogg website
http://www.vorbis.com/
Hopefully this is useful to someone:)
-late:cool: