Tutorial : How to bake nice normal maps in flat-shading for low-poly mesh .

Normally, baking in flat shading looks bad, this sort of helps it, unwrap in Lightmap pack mode, so all the UV’s are square, and move them a little, they don’t align with UV’s automatically, with ’ snap to pixels ( corners ) ’ enable, and it works . . .
Video tutorial : https://www.youtube.com/watch?v=J-lSSTmyEEU