I have a nice way to add a timer,score, and player lives counter, without any memory/cpu sucking alpha masked textures.
I did the hardest one as the example the second counter. Score and other counters are explained in the .blend file.
It is really quite simple, noobies should be able to follow this demonstration.
If you get lost, feel free to just copy everything into your game.
If someone needs a verbose tutorial on the scoring , just let me know and I will make another blender file for you.
The tutorial is included with the blend file in the text editor.
I included 3 other wheels… 2 lower poly, and one super hi-poly…
using this method has its good and bad points.
Can use 100% n00b pwnage logic blocks, for the coding impaired.
Neat ambient look, adds lots of character to a game.
depending on the font, your counter wheels poly-count can get quite huge.(lowest I got was 175 quad-polys, doing block numbers extruded from a sheet/plane)
Adds +1 more IPO per digit to your game.
doing the scoring logic can be a pain in the @$$ because you are limited to +1 and -1 per decimal position . (see the workaround in the .blend file)
Please give feedback
Have a nice day everyone!
here is the file: