Everyone who just clicked this thread sees the potential for multiple softbodies on one mesh. (EX: differen’t section of characters bodies can have different softnesses/hardnesses or be unaffected.)
And you’ve been told it’s impossible… natively it is impossible, so you have to trick blender into doing it.
heres how it works:
First you need to make vertex groups for all the parts of the mesh you want to be separate softbodies/hardbodies.
To do this take your mesh into edit mode, select one group of verticies and hit F9 and under ‘Links and Materials’ you’ll see ‘Vertex Groups’, hit ‘Assign’. Move on to the next section you want to be a seperate softbody and do the same, repeat until all sections are seperate vertexgroups.
Now your going to want pull out some lattices in object mode (Space-add-lattice) and contour them to the individual vertex group sections (one lattice ‘reshaped’ over each vertex group, they should be snug fitting for best results)
Now on your mesh (still in the editing buttons F9) add one ‘Lattice Modifier’ for each lattice, put in the correct name of each lattice (remember to capitalize) and then the vertex group each lattice controls (where it says ‘VGroup:’.
Now seeing as each lattice is a seperate object you can add one softbody/hardbody to each lattice (see where this is going?) add your soft/hardbody settings to the lattices individually!
I’ll be happy to answer any questions you may have. Many thanks to Bjornmose who inadvertantly mentioned Lattices could be set to hard/soft body settings (I didn’t think they could)
testL.blend (184 KB)